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06:06:31 Saturday September 18 2004
• Note: This entry is in response to a Game
Dream •
One of my favorite plot complications that I like to introduce as a GM
is to create an environment where the players are forced to deal with
unsavory characters that they would otherwise destroy. From either a
player or GM/ST point of view, what is your most vivid recollection of
this occurring in your games?
I am certain that this has happened more than a few times, but I can
only recall two instances that made an impression on me.
The first instance makes an impression due to the shear desperation
involved. The PCs were subjects of a kingdom that was about to be over
run by BadGuysTM. So the nobility of the kingdom sent the
party out to negotiate with a hidden group of Necromancers concerning
the possibility of reinstating their Tower (which had been
disbanded when necromantic magic was outlawed hundreds of years ago)
in exchange for military aid. The party did surprisingly well at the
negotiating table due in part to the fact that they genuinely did not
like the people they were bargaining with.
The second instance is notable mostly for its humor. A bard claiming
to be a scholar studying lost civilization X hires us to take him to
the subterranean ruins of X-opilis. Great, no problem. He sings
traveling songs along the way, because we all know that only bards
sing. Once we arrive he asks if he can go study
AncientTempleTM. Sure, no problem. We will keep the
monsters at bay while you look around. As soon as we make it to the
temple he makes a B-line for a gem sitting on some alter. It turns out
that wasn't just some gem, but in point of fact it was
AncientArtifactTM. He promptly picks it up and begins a
villainesque rant. "The power is
overwhelming... blah... blah... blah... Use it to destroy
everyone... You fools... etc" After the interminable speech it is
clear that we have been duped by EvilWizardTM who promptly
teleports away leaving us to fight TempleGaurdiansTM. It is
at this point that one of the slower players turns to the DM and says:
"Wait a minute! Bards can't teleport." Eh? I guess you had to be
there. It was all in the delivery.
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